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Showing posts with label dragons. Show all posts
Showing posts with label dragons. Show all posts

Tuesday, 22 November 2011

Titus' Guide to Yu-Gi-Oh

Posted by The Control Room on 15:30

Hey guys, another post from me, Titus. Today I bring you news of great excitement. I have very recently expanded my Yu-Gi-Oh deck.

I’ve had a deck for years and years and years but I had no one to play it with. Within the last year I have taught Valhalla to play and now I play at school in any spare time. Well, last week it was my birthday and my awesome work colleagues, when my cousin came in to the store looking for a present for me, directed her to the Yu-Gi-Oh cards. The exchange went something like this:
“Hi. I’m the cousin of one of your colleagues. It is his Birthday and I need a present for him.” My colleagues all pointed at this tin of Yu-Gi-Oh cards that I have been going on about for weeks. In fact about a month ago my manager put me in charge of the trading card section because he had no idea what it was. Anyway, the point is I now have an even more awe-inspiring deck (Valhalla refuses to fight me because I keep defeating him).
I thought it would be exciting to explain to you how the game works and so you can have some fun with it too.

First of all you need to know the origin of the game. You all remember Pokemon? Digimon? Well this is similar in the sense that the player fights battles using cards which represent monsters he/she controls, sometimes using trap cards and spells cards to aid or revive your monsters, sometimes even to destroy your opponents, sending them to the graveyard.
The Layout is simple (beginners, I suggest using a mat). You are allowed 5 monsters on the field at one time, this includes attack position and defence position and you can have 5 spell or trap cards face down on the field at one time. You have a deck zone, a field zone, for field cards, a graveyard and an extra deck zone.
There are different types of summoning for a monster. Normal summoning is simply placing a card from your hand in attack or defence position. Special summoning is done using a card effect, the card must be placed in face up defence or attack mode unless the card specifies otherwise. Synchro summoning means that you must add the levels of a tuner monster an a non tuner monster to summon one that is the exact same level and finally fusion summoning requires a card that allows it e.g Polymerization.
Monster levels
Levels are represented by the stars under the name on the right hand side of the card.
Level 1-4 monsters require no special summon unless specified.
Level 5-6 monsters require a tribute of one monster from your field.
Level 7 + monsters require a two monster tribute from your field.
Monster types
Blue - Ritual Monster. Summoned by a ritual spell card eg Black Luster Soldier requires Black Luster Ritual
White - Synchro Monster. Kept in the Extra deck and can only be summoned by synchro summoning from deck.
Orange - Effect Monster, specified in description at bottom.
Yellow - Normal Monster. No effect.
Purple - Fusion Monster. Kept in Extra deck and usually can only be summoned through fusion summon, specified on card in description.
Gemini Monster – Once already on the field you use your normal summon turn to re summon them. It will have an effect as long as it is on the field.
Tuner Monster – Allows for synchro summoning.
Spell and Trap Cards
There are many types of spell card. You can play as many as you want per turn.
Normal Spell – placed in spell/trap card zone and can only be played during your turn.
Field Spell – placed in Field card zone can only be played during your turn until destroyed.
Equip Spell – (pretty self explanatory) played from spell/trap card zone, equipped to chosen monster, stays there until monster is destroyed.
Quick Play Spells – Goes in spell/trap card zone or can be used during your turn from your hand. Cannot be used the same turn it is set. Can be used as a trap fro opposition. It stays on field unless specified otherwise.
Ritual Spells – (also pretty self explanatory, also pre-mentioned) specific cards used to summon specific monsters. Can only summon a monster from hand unless specified otherwise. Normally requires tribute.
Continuous Spells – played from spell/trap card zone. Stays on field until specified otherwise.
Normal Trap – Goes to graveyard once used.
Counter Trap – Goes to graveyard once used. Nothing can be chained to it except another trap.
Continuous Trap – Stays on field until destroyed.

Quick Guide to Battle
Phases
Standby – for cards that activate specifically in standby phase.
Draw – Solely for your once per turn mandatory draw.
Main – summon, set, activate cards.
Battle – Any attack position monsters on your side of the field may attack.
Main 2 – Same as ‘Main’.
End – You declare that you end your turn.
Damage
Attacking attack monster
If the attack of your attacking monster is greater than the opponents that is being attacked then the opponent takes the remaining points as Life Point Damage and the monster is usually destroyed.
If the attack of your attacking monster is equal to the opponents that is being attacked then both monsters are destroyed.
Attacking a defence monster
If the attack of your attacking monster is equal to that of the opponents defence then neither monster is destroyed.
If the attack of your attacking monster is greater than that of the opponents defence, the defence monster is destroyed and no damage is taken.

I’ve spent many hours playing this game and I rate I give it GGGGGGGG (8/10 gamer points) because It’s only as good as your imagination (I have a pretty awesome imagination).
GOOD LUCK and have fun!

Saturday, 12 November 2011

Valhalla's adventures in Skyrim

Posted by The Control Room on 17:20

Valhalla's awesome Skyrim hat. Yeah, totally awesome


Yesterday, before work, I picked up my own copy of Skyrim on PC so that I could play it all day today. That plan didn’t quite work as I accepted an all day shift and so was only able to play tonight (which is alright as work is enjoyable). Sadly, I didn’t get to play the Elder Scrolls games as they came out and only bought Oblivion on Wednesday – making me the n00b in this fantastic world. I will post relatively frequently about my epic adventures in Skyrim and my progression through the game (hopefully Titus will be joining in with this) so that you can enjoy the game with me. I’ve been taking screen shots like a psychotic Orc Berserker.


When I got home I was quick to start up my gaming laptop and get the game installed. You see, at work today a very tall man came and complained to my colleague and me about how Skyrim for PC had to be downloaded through Steam and because of this it took five hours to install. Upon hearing this I was afraid I wouldn’t get a post up tonight, but had this been the case you wouldn’t be reading this right now. For me, it took under twenty minutes to fully install through Steam and so I was more than pleased with this. Finally, my epic journey could begin...




Prisoner

I started out in a bumpy wooden cart on my way to an unknown destination. All around me was frightened chatter and something about an execution (everyone around me (in real life) was talking, it was hard to hear). I was mildly curious as to what the people in the cart were talking about but was more interested in my surroundings and looking out for our destination. After a short while I saw it right in front of me and already knew this wasn’t going to be pleasant. Helgen wasn’t the most reassuring of names either.



Once the carriage stopped in the little town, me and the other prisoners on the cart were forced off and made to line up so that our names could be called. Apparently, all these guys were rebels and I had managed to get mixed in with the wrong crowd. My name wasn’t called and so I was forced to introduce myself (no opportunity to do an Odysseus and call myself No-one). Here, I created my character, Kirith the Wood Elf, and even though my name wasn’t on the list that evil chick in the shiny armour wanted me dead. She’s racist towards Elves, I know it.


First guy down

One of my fellow prisoners was beheaded, and it was as I was shoved onto the chopping block that a massive dragon appeared from nowhere, sweeping through the skies and destroying all in its path. That saved my life. Totally freaked by the appearance of this beast I was quick to scurry to my feet, only to be met by Hadvar, the soldier who didn’t want me to die. 



Telling me to follow him the two of us began a journey underground in order to escape the dragon. We came across a few twists and turns, some nasty enemies and some decent weaponry – the journey was a breeze. The slow-mo combat when you give a critical hit is quite epic, I must say. I frequently got lost and fell off mini bridges as I kept forgetting which controls to use, and it was rather comical and I’m sure Hadvar must have been irritated by how slow I was...










We made our way back to the surface of Skyrim in good time, despite the various accidents, and my new friend led me along the cobbled path towards our next destination – Riverwood. There, we met the Smithy, Alvor, who was warm and welcoming towards me and Hadvar (I figure they’re good friends). We told him about the dragon that had started destroying everything, and how it was making its way towards Riverwood. Shocked and afraid, Alvor asked me to go to Whiterun where I should speak with the Jarl and request that he send troops to Riverwood for protection. I agreed (as I’m a helpful Elf), and bought a bunch of supplies from the smithy. On top of this, Hadvar told me that I should join the Imperial Legion, despite the fact that they attempted to kill me. As he had helped to save my life I told him I would think about it (I’ll be taking a different route).



On my own

So, Hadvar decided not to continue travelling with me – obviously feasting with the Smithy and his family was far more interesting than my Epic quest – and so I was forced to continue my journey alone. With my iron mace strapped to my back and my nice, thick leather armour clinging to my body I marched on to Whiterun, eager to complete my quest. I didn’t encounter many enemies along the way, a couple of wild animals, but that was about it. I was feeling pretty powerful by this point.

It wasn’t long before I arrived at the outskirts of Whiterun, the stables standing alone before me. As I crept towards it, a horse stood out of its stall, just begging for me to steal it. But no, I am a righteous Elf and respect the law, so I left it alone. Instead, I broke into the stable house and was arrested by the guard (went back on my own word there). Yeah, smart move for me. Being a bit of a wimp when it come to dirty prison cells (we Elves are very clean), I decided to pay my bounty instead of do my time. Thank the gods I had enough coin. I decided it was best not to break into houses anymore.



Once the guard let me go, I set out to find the Jarl in his mighty palace. It wasn’t hard to find (cough) as he was right on top of a hill. Barging through his doors, I was unimpressed by the woman who decided to confront me, demanding that I tell her what I had been asked to tell the Jarl. I avoided her questions until she relented and allowed me to pass. Once I was in front of the Jarl I told him everything that had happened, and he was eager to send troops to Riverwood to protect them from the dragon. Once I was done with him, I was sent to see his sorcerer in the other room so that I could help him learn more about dragons. He asked me to retrieve the dragon stone from the mountains nearby. I decided to go, even though the horse and carriage wouldn’t take me and I had no money to buy a horse.

I made my way up the mountain, cursing and grumbling about the weather, until I reached a little settlement filled with angry bandits. Irritated by their determination to kill me, I proceeded to slaughter them relentlessly, ensuring that they were all satisfactorily dead. Serves them right for attempting to slay me. It was then that I caught sight of my destination, where the dragon stone was kept.




Bleak Falls Temple...the beginning

I’m tired tonight; I didn’t have the energy to go any further than I did. So, I’m splitting this bit into two parts, and you’ll find out what happened next Skyrim update.

After slaying the bandits, I entered the Bleak Falls Temple where I knew the dragon stone was. There were quite a few bandits in there, but I had no trouble taking care of them. After all, I’m a strong and powerful Wood Elf who so far hasn’t died once (I’m just that good).

I made my way through the long and winding tunnel that led to my loot. I followed the map and my instinct towards what I thought was where I was supposed to be. I was wrong. I reached a small room with a portcullis-type gate and a lever just before it. After killing the single guy in the room, I pulled the lever to see what would happen. Shards of light rushed past me, but nothing else occurred. Confused, I messed around with the stones in the room and still, nothing happened. By this point I was becoming irritated, especially as my brain was tired and so I took a moment to retrace my footsteps. A while back there had been an extra path, it looked like I would have to turn around and go that way rather than have an easy route. Which is fine, tomorrow I’ll be adventuring again and back to the path I previously ignored.

There’s still a long way to go in the temple and so I’ll be sure to tell you what happens next as I continue on my quest to find the dragon stone. I’m not rushing through this game, I plan to enjoy it. It deserves thorough enjoyment and to be taken at a steady pace.


Have any of you guys played Skyrim yet? If so, tell us what you think so far. Just to let you know, if you want to send in a video sharing your thoughts on any game for our YouTube channel then feel free to send them in at titusvalhalla@gmail.com.

Below, are a few places where you can buy Skyrim if you don’t already own a copy.

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